Workshop on psychological games with children and adolescents


Snowball

This is one of the most popular psychological dating games. Any person, finding himself in an unfamiliar environment, gets a little lost and begins to feel shy. This happens especially often in teenagers. To remove this psychological barrier and help people communicate normally, you can play a fun game called “Snowball”. What is its essence? People stand in a circle. The presenter announces his name. The person who stands to the right of the leader repeats the previously heard name and pronounces his own. The next person standing must already say three names. Such a game may not help you quickly remember the names of everyone present, but it will definitely help break the ice, and people will begin to feel more relaxed. And this is precisely what is required from such rapid therapy.

Calm games

Hands up

PreparationExercise
The players are divided into 2 teams, each of which is seated on one side of the table.The captains sit on the edge. One of them has a coin, which must be passed on to the next players unnoticed by the opponents. Thus, the coin moves from hand to hand from one participant to another until the opposing captain shouts “Hands up!” The first team players raise their hands clenched into fists. After this, the opposing captain says “Hands down!” Participants place their hands on the table with their palms facing down, trying to prevent the hidden coin from clinking. Any two members of the opposing team guess the location of the coin. If they determine correctly, then the coin is sent to them. If not, it stays with the first team.

What else to read: Children's game - "Shaggy Dog" - What to do with a child in the 21st century


Dealer

PreparationExercise
Each participant receives 10 coins.Players pocket the coins, leaving a few in their fist. After this, they approach other participants and they guess how many coins are clutched in the opponent’s fist. If the player guesses correctly, the opponent gives the coins to him. If he calls the wrong number, he will have to give the opponent the difference between the named and the actual number of hidden coins. For example, the opponent hid 3 coins, and the player called the number “5”. In this case, he must give 2 coins. The one who collects the most coins wins.


Guess

Preparation _Exercise
Participants are given a piece of plasticine or clay. A hat is placed in the center: it contains pieces of paper with the names of various animals. Participants take turns pulling out a piece of paper, reading what is written on it, and then making an animal out of plasticine. After 2 minutes, they show what happened, and the rest of the players guess what was written on the piece of paper. Whoever guessed correctly gets a point. The participant with more points than the rest wins.


Zeeb. Zeb. Zab.

I heard about this game for the first time from my children; I had never played it before. This fun helps develop reaction speed and observation.

  • Again, the players stand in a circle.
  • The first player sharply throws his hand out in front, pointing at someone standing in the circle and says loudly: “Zib!”
  • The player pointed to by player number one also sharply throws his hand forward, points to someone else and says the word “Zeb!”
  • This third player again points at someone with a sharply thrown out hand and says: “Zab!”
  • And so on: “Zib! Zeb! Zab! Zeeb! Zeb! Zab!..” It is important that this series is not broken.

This game seemed very simple to me. But Alexandra said that everything is not as simple as it seems. Firstly, you can gape and not notice that they pointed specifically at you. And secondly, you can (and this happened often) say instead of “Zib”, for example, “Zab”, that is, get out of line. The one to whom this happens is eliminated from the game.

Where is the coin

A game aimed at developing observation skills. So, all players stand in a circle and join their palms in this way.

The right palm lies on the left palm of the player standing on the right, and on the left palm of the player lies the right palm of the player standing on the left.

If the previous sentence is not clear, try re-reading it again or twice.

  • First, the presenter goes out the door, and one of the players takes a coin in his hand and hides it in his palm.
  • When the host returns, the game participants begin to pass the coin to each other clockwise. From hand to hand. From palm to palm.
  • The presenter’s task is to determine who is currently holding the coin in their hands.

Everything would be very simple if not for one thing. The fact is that the movement of the hands is performed not only by the one who currently has the coin, but by all participants in general. That is, it seems that each player has a coin and they all pass these coins to the neighbor on the left.

If the leader determines the correct coin holder, then that player becomes the leader, and the leader stands in a circle.

Frog

This game is somewhat similar to the previous one.

  • Everyone stands in a circle.
  • The presenter goes out the door.
  • The players, while the leader is not present, agree on which of them will be the “frog”. The leader returns and stands in the center of the circle. His task is to determine who is assigned to the role of “frog”.
  • What is the frog doing? The frog shows his tongue (sticks it out and puts it back in). But she does this only when the presenter is not looking at her, for example, when he turns his back to the “frog”. Well, when the one who drives turns to face the “frog”, then she tries not to give herself away in any way.

It happens that the presenter turns around precisely at the moment when the “frog” has not yet had time to hide his tongue.

It happens that the “frog” is given away by the looks of other participants in the game who are looking at it. So here the presenter needs to be very careful and learn to read faces, the “frog” needs to be careful not to get caught, and the rest of the players need to remain calm.

Don't touch me!

  • The players stand in a circle, holding hands tightly.
  • In the middle of the circle, pins are placed in a random order, approximately 50 cm from one another.
  • At the judge’s signal, each player, without unclenching his hands, tries to push his neighbors onto the pin.
  • As soon as the first pin is knocked down, the game pauses. The pin is set again, and the player who knocked down the pin is eliminated from the game.
  • The rest, holding hands, resume the game at a signal.

It should be remembered that pushing is allowed only with your hands, without letting go of your neighbors’ hands. And one more thing: if a player, without dropping the pin, breaks the chain three times (by releasing his hand), he is eliminated from the game.

Towards the end of the game, when the number of participants becomes small, you can reduce the number of pins and the distance between them.

Return questions

Psychological games are an opportunity to gain useful knowledge in a simple form. The technique of reverse questions helps a person gain time before his interlocutor begins to drive his opponent into a dead end. This technique will also help a person avoid questions that are unpleasant to him or jump to more familiar topics. How can such psychological training be transformed into a game? Just. Participants should be divided into two teams. The presenter calls one person. And now all the people on the opposite team start asking questions. They can be on a specific topic or arbitrary. A person’s task is to answer a question with a question. The facilitator records how many answers the participant can give in a minute. When the time is up, a person from the other team comes out, and accordingly, questions are asked to him. The results are summed up when all the people from the teams have spoken. This psychological game is just as suitable for adults as it is for teenagers. It's never too late to improve your speaking and communication skills.

Transformational psychological games

4. Project and business games

This is another type of psychological work. Such games are aimed at mastering and comprehending the instrumental tasks that are associated with the work of this activity, achieving specific goals, and also structuring the system of business interaction between players.

Such games can be organized as a seminar, or they can have a fairly simple plot character. As a rule, business games do not have a storyline, nor do they have a given emotional background of interaction. Players are either motivated to play from the very beginning, or motivation is created and maintained along the way.

Project games are somewhat different, whose function is to create project thinking in players, as well as their ability to work with the problem that has arisen. Project games have a plot, or they are based on real material, dedicated to some event.

Business gaming is a direction with a very high perspective. They help you learn how to collaborate, organize your work, and build collegial relationships.

5. Psychological actions

This is not a game as such, it is a certain gaming environment created for some time. At the same time, it does not interfere with other types of activities at all, but it has rules, content and an intended result. The main goal of such an “action” is to expand the living space of the players due to the appearance of sensual colors, new meanings and cultural meanings in their lives. Promotions can be insignificant in terms of time, number of players, they can also be sudden and episodic.

The main features of such games are unusualness and unobtrusiveness. They do not interfere with the usual rhythm of life of those people who do not want to notice it, but at the same time they add new colors to the life of those who agree to be included in it. During their life, stocks create a unique mood and emotional state.

The road of life

It is always difficult for teenagers to talk about themselves. And in order to somehow help them do this, you can play a psychological game. Its name is appropriate: “The Road of Life.” The point of the game is that each participant is given a pencil and a piece of paper. In 10 minutes, a person must draw a road and then put marks on it that will depict the main moments and events in a person’s life. Moreover, here you can include everything - from the very first memory to all the medals and certificates that were received in the last year of study. People on such cards draw the most pleasant and flattering things. And then with this path of life you will need to speak in front of others. You need to tell others about all the notes on the sheet. This is psychologically simple to do, because a person likes to present himself in a pleasant light.

A game like this could have one more level. Here you will need to draw another road on the back of the sheet and make marks again. You should write on them what you want to achieve and in what order. This will be a kind of plan of your life, a route of the area, which may turn out to be inaccurate. But it’s better to have some kind of card than not to have any.

What happens if…

Psychological games for teenagers come in different forms. Some of them help to meet peers, others help to establish communication, and others develop a person as a person. The game “What will happen if...” is exactly one of those philosophical ones. It forces teenagers to think about life issues that they have not yet thought about due to their age. But you still have to make a decision, and it’s better to do it thoughtfully than to resolve problems later in a hurry and on the fly. So what are the rules of the game? The guys are divided into two teams. The facilitator takes turns asking the teams difficult questions, and each participant takes turns giving answers. Accordingly, the winning team is the one that collects the most points. What questions can you ask here? Here are the samples:

  • What will you do if there is a flood?
  • What will happen if people stop working at jobs they don't like?
  • What will happen if a person always tells the truth?
  • What will you do if your parents get divorced?
  • What will happen if people learn to read minds?
  • What will happen if people can fly?
  • What will happen if animals learn to talk?

What is the point of psychological games?

Games aimed at mental activity provide many opportunities to improve yourself and your environment. But even putting aside the abstract benefits, they are simply interesting and allow you to have fun in the company, without requiring special skills or materials.

Close attention to such events should be paid to parents and teachers whose employment is related to the development of higher mental processes in children and adolescents. Yes, the human brain is capable of developing throughout life, but at a younger age, training is much easier, which promises future success in solving multidisciplinary problems.

So, what benefits can you get from playing psychological games?

Develop social skills and organizational abilities: you will have to constantly interact with team members - this is an integral part of the gameplay.

The correlation here is direct - the positive and active manifestation of each of the participants will bring not only pleasant emotions, but also quite measurable results.

And if there is a real opportunity to take on the role of an organizer, then you should not neglect such a chance; abandoning useful practice is detrimental to personal growth. Even if you lack the proper experience, you will make some mistakes: slow down or get confused. Don’t worry, it’s not scary at all, because all the actions take place in a playful way, the group will always try to understand you and support you in difficult situations.

Train your brain . First of all, this concerns memory, speech, thinking, perception, will, attention, feelings and emotions.

Have a nice time: adults, after a day full of events and projects, do not necessarily have to sit in the lotus position and immerse themselves in endless meditation. Psychological games are an effective means of relaxation; they are a wonderful alternative to inactive recreation.

An opportunity to understand your social circle and get closer to pleasant people: throughout the game you can observe the splitting of masks on the faces of acquaintances, colleagues, and friends. This can manifest itself in different ways: some will demonstrate incredible will, desire, leadership and the ability to work in a team, while others can turn their negative qualities outward, such as embarrassment, fear, idleness and self-centeredness. That is why it is recommended to introduce psychological games into the life of a team (family, work, friend) - this is a fun and effective way to promote group cohesion.

Mafia

One of the most popular psychological games for children is “Mafia”. Its rules are very simple. There are civilians, and there is the mafia. The task of the mafia is to kill civilians, the task of civilians is to identify the mafia. This game has various variations. It can include other roles if the number of players allows. For example, the commissioner and the doctor are the characters who create additional dynamics in the mafia. This psychological board game has long become an integral part of almost any party. And this is very good. Children learn to be observant, begin to get to know each other better, and watch their friends lie. This will help in life. The guys will be able to recognize a lie and quickly expose a person to clean water. And most importantly, they will learn to express their thoughts beautifully and clearly, and will also be able to better understand the people around them, even strangers.

Karpman triangle

It is also important to say a few words about the Karpman triangle, which was a continuator of the ideas of Eric Berne. He also talks about a game, only a subconscious one, which describes the connection between three main problems in relationships between people.

According to this point of view, all the roles that underlie human games can be reduced to three main ones - Rescuer, Victim of Persecution and Persecutor of the Guilty. These roles are combined into a triangle, which symbolizes their inextricable connection and replacement of each other.

“The three roles in this game - victim, pursuer and rescuer - are actually a simplification of real life. Each person sees himself as a generous rescuer of an ungrateful or grateful victim, a persecutor of infidels and a victim of evil persecutors. Immersion in any of these roles causes a person to begin to ignore reality, like an actor who knows that he is living a fictional life, but continues to “believe” in its authenticity in order to create a good performance.”

Hide and seek in the dark

All people love games. And even when growing up, not every person loses the child in themselves. Therefore, psychological games for teenagers can be formed from well-known fun. For example, you can upgrade hide and seek and make it hide and seek in the dark. How to play such a game? All children are blindfolded and spun around. And now teenagers have to walk around the room, bump into each other and guess by touch who is standing in front of them. Moreover, the voice can only be used when the name is announced. The person who was guessed correctly is eliminated. Therefore, if a teenager has a very specific appearance, it will be easier for him to run away, and this is not prohibited by the rules. The game helps children relax, improve their imaginative thinking and become more open.

Training exercises for preschool children

To prevent children's attention from wandering, games for training preschoolers should be short-lived. It is better to play 3-4 different games in one lesson. Each of them should be aimed at achieving a specific goal.

Training game “Dragon biting its tail”

This game helps children get rid of existing fears, relieve tension and neurotic states.

It is advisable to turn on cheerful music during the game. Children, lined up in a chain behind each other and holding the shoulders of the comrade in front, depict the body of a dragon. The child standing first, who represents the head of the monster, tries to catch the “tail” - the last child in the chain, whose task is to deftly dodge.

Training game “I am your friend”

A very good exercise for training preschool children - it helps develop a sense of empathy - the ability to empathize, make friends, help, and also teaches group work.

During the game, children get acquainted with a certain hero (for example, it could be a toy parrot) who is in trouble and in need of help. Having invited the kids to stand in a circle, the teacher can tell how a parrot flew into their group: “He probably accidentally got out of the cage, doesn’t know how to get back to his owners, he’s scared and lonely.” Children are offered a toy parrot, with whom they must make friends, stroke it, talk affectionately, let it understand: no one will hurt him, they will help him, he is among friends.

Training “What are you, Blob?”

Very often, children's trainings contain elements of artistic creativity. For example, by making blots on paper, you can not only develop children’s imagination, but also relieve aggression and fears.

For this exercise you only need paper and gouache paints. The kid chooses the paint he wants. (By the way, psychologists can often draw conclusions about the child’s psycho-emotional state based on this choice: the choice of dark colors indicates his depression).

And then, having collected it on a brush, you need to spray it on the prepared paper. If you fold a sheet of paper in half so that a spot of ink is imprinted on the other half of the paper, you get a kind of image. You can invite children to fantasize: what or who do they see in the resulting “composition”, is it scary or funny, evil or good?

Psychological exercise for self-control

Psychological training for children is very important, teaching them to restrain negative emotions. Preschoolers need to be reminded more often that when they are angry, and even more so want to hit someone, they need to pause, take a deep breath and exhale several times, and then stand up straight, close their eyes, count to ten and, smiling, open their eyes. Anger and irritation are afraid of calm and a smile.

It is important to emphasize that when children learn to manage their emotions, they can be considered truly adults.

Rearrangement

Psychological games for children are aimed not only at improving communication abilities or liberating the individual. With the help of entertainment, you can improve your child's intellectual abilities. You can also develop vigilance, intuition and attentiveness. But this will only happen if the teenager makes contact and invests in the game with enthusiasm. This kind of entertainment will be beneficial even if the child sits indifferently on a chair and watches carefully. But it’s one thing to understand with your head, and another thing to participate, communicate directly with peers and learn to find a common language with everyone.

Psychological games and exercises can improve memory. And the easiest way to do this is to involve the children and turn boring exercises into an exciting game. Two people are selected: one will be the host and the other will be the participant. The participant leaves the room, and at this time his comrades build a composition from their bodies. Then the man enters. His task is to remember the location of all people in two minutes. Now the participant leaves, and the presenter swaps the three members of the composition. The task of the person whose memory is tested in this sophisticated way is to determine what changes have occurred and to return all people to their original places.

Can you trust

Psychological games and exercises can be aimed at improving relationships in a team. Teenagers will communicate better if they can trust each other. But trust is a valuable gift, and a person will not give it away to just anyone. Therefore, we need to make sure that children can trust. And as you know, trust is only possible in conjunction with periodic checks. So, you can conduct a kind of psychological horror game. What do children need to do? Group members should be divided into pairs. Now you can line up the children in two lines, some should stand behind the others. And now, one by one, the teenagers standing in the first row should fall on the hands of those standing behind. It is very difficult psychologically to do this. Therefore, the leader must watch carefully so that neither the first nor the second cheat. The person falling should be completely relaxed and should be told not to bend their knees. But the second person must be focused and ready to catch the one in front. When the first line has all fallen, the teenagers change places. Now those who caught fall, and those who fall catch.

Psychological games for teenagersmaterial on psychology

  1. Psychological games for teenagers

First, practice opening up to your feelings and describing them.
Sharing feelings means trusting. Trusting is risky: they may hit back, misunderstand you, or use the information received to your detriment. Still, take risks. This is the only way you can receive reciprocal trust and love. Also share your life events and problems (“Microphone”). The condition for deep trusting communication is competent communication and listening. While working with feelings and trust, master the communication technique: it is briefly outlined in the rules. This will ensure the safety of the relationship while sharing feelings and problems. Fortune telling exercises (“Enemies”, “I am among people”) will help you learn to “read a person” better. Everyone wants to know what impression they have on others (“What kind of person am I in interpersonal relationships?”). Many people criticize themselves unnecessarily, do not see their strengths, but only see their shortcomings. For them, the exercise “Boasting”, “My strengths”. Microphone. Goal: open up, trust. Sitting in a circle. Introductory: This pen is not simple. This is a microphone. He will go in a circle. Whoever gets it talks about himself. It is advisable to touch on the most important problem. You can start with the words “My main problem is that...”. To the extent of trust, to the extent of openness at the moment. Pass it on to anyone who is interesting or obscure.

Circle of feelings. Goal: open your feelings. Circle. In a circle from left to right, call the name, talk about those feelings, emotions that you have inside “here and now.” Do not describe events or facts. Use your imagination. Convey feelings through sensations:

 visual - color, with tints, in motion, a real image (disgust like a toad, joy like the sun), fantastic, nature...

 sound - melodious, sharp, rhythmic...

 tactile - prickly, sharp, soft, hot...

 smells - rose, perfume, mint, Christmas tree...

Acquaintance. Goal: meet new people or take a closer look at old acquaintances. Circle. Everyone has paper and pen. The presenter reads the questions (they can be superficial or deep - the presenter comes up with them). Answer (in writing) frankly and be prepared for others to know your answers. 1. Who is your favorite poet? 2. What is your favorite color? 3. What quality do you value most in people? 1 4. What time of year do you like best? 5. If you had the opportunity to spend a week in any country in the world, which country would you choose? Sheets are collected. The facilitator reads each person's answers in turn. After listening to them, try to understand who they belong to. Everyone can make one guess. If the author is named, he reveals himself; if not, he remains anonymous.

Boasting. Circle. Task: Learn to think about yourself in a positive way, criticize yourself less for shortcomings, increase your self-esteem. 1) I read my boasting (the more “brazen”, the better) about myself... 2) Introductory: Prohibitions against bragging. – And when you did something well and you joyfully run up to your mother, friend or teacher, and in response you hear: “It’s not good to brag!” How do you feel? How much joy does there come from sewing a dress yourself if no one knows about it? The teacher comes to the class and shares with you: “I became the winner in the “Teacher of the Year” competition, and you answer her: “It’s not good, Lidia Alexandrovna, it’s indecent to brag!” Prejudice: “It’s ugly to brag,” “It’s immodest”... But boasting is different from boasting!

  1. Black boasting. To the detriment of another. I am better, you are worse. Often not through one’s own merits, but through the merits of loved ones (And I have a BMW, but you don’t).
  2. 2) White bragging. Without comparison with someone, without humiliation. With a feeling of pleasure not because I am better, but because I am like that. Pride in yourself. (And I have gas in my apartment... and I have a nail in my pocket...). In fair competitions, studies, games... With dirty water (bad boasting) we throw out the child (good boasting). We get used to underestimating ourselves, not loving ourselves... Options: - in a circle... - competition “Who is more boastful?” in pairs... - wall J. against wall M. (sit in a line opposite and take turns showing off). Technique (for building up, to get a taste): Start with the words (quickly, quickly) “And I have... this and that. And I….. such and such.” Let them “slide” from white to black and vice versa. You can lie, show off, be more courageous. It is important to do all this consciously! For those who find it difficult, the circle helps: “Vadik made the radio himself!”, “Larissa won the city dance competition!” 2 3) Sharing: – How do you feel? - Fine! Immediately the kids have an idea: “Let’s hold an exhibition of our own achievements in the class - look how many craftsmen we have!” 4) To consolidate – exercise – “Marriage announcement”. My strengths. 1. Assignment: Everyone will talk about their strengths - about what they love, value, accept in themselves, and give them a feeling of inner confidence and trust in themselves in different situations. Not necessarily only about positive character traits, it is important to note what is, can be a fulcrum (anger, fear, suspiciousness...) at various moments in life. For example, I'm afraid of mathematics - and that's good, because... makes me concentrate and do the house. ass Do not belittle your merits, speak directly, without any “buts”, “ifs”, etc., avoid any statements about your shortcomings. mistakes, weaknesses. praise yourself, give yourself compliments, be proud (even if you doubt it). 2. The first person to come out and speak for 2-4 minutes. - if he finishes early, the remaining time still belongs to him, others are only listeners: - the rest are only listeners, cannot speak out, clarify details, ask for clarification or evidence. Enemies. Task: Learn to see through appearance the inner, soul and character of a person, his relationships with others. Circle. One volunteer is in the center of the circle. 1) Introductory: Rear: Now let's tell your fortune. Group - tries to imagine the enemies of this person, people who were, are or could be enemies. Their: - age... - social status... - psychological characteristics... - “in what cases and for what reason would they become enemies for the one sitting in” the center... 2) The one in the center of the circle - analyzes the statements, assumptions of the group, if he has the desire , then reacts by confirming or rejecting the assumptions of other participants. 3 3) Then another person sits in the center: by choice or by lot.

I'm among people. 1. Choose a driver. 2. He stands in front of his group, the leader offers to take a closer look at him and formulates the main questions about him in interpersonal relationships: Main impressions: first and later. Manner, style of communication - when making acquaintances, small talk, during an argument, in a confidential conversation, etc. Playing - who? Achieving - what? Avoids - what? Most attractive features? Most unattractive? The task of the group is to form an opinion about the person on these issues (everyone says a few words to each question about the driver, all this is recorded). The driver’s task is to try to guess what impression the group has about him.

3. After this, the leader distributes sheets with these questions - TO EACH GROUP AND TO EACH LEADER. The driver goes out the door. The group is determined, answers questions, and writes down.

  1. The driver's name is called, and with the help of a cheat sheet with questions, he tries to formulate what the group will say about him. ... If he guesses poorly, the group slows him down and forces him to think more until he guesses at least something. However, there is no need to drag out this moment; it is better to limit guessing it to 3 minutes, because everyone wants to go through this game.

5. The driver is read what the group wrote about him - and the piece of paper is given as a souvenir. Questions for him: Can you express your feelings about what the group wrote about you. Then the next Leader - and so on.

What am I like in interpersonal relationships? (simple option) Qualities that are important in interpersonal relationships. Leaflets are distributed and read out.

On a piece of paper:

 Empathy - sympathy for the Other: what the Other experiences, I also experience. He is happy - and I am happy, he is sad - and I am sad. Acceptance of the Other is allowing the Other to be himself. A positive attitude towards his shortcomings and mistakes. Kindness, tolerance, respect, love for Others.

 Self-acceptance is allowing yourself to be who you are. A positive attitude towards your shortcomings and mistakes. Kindness, tolerance, respect and self-love.

 Openness - the willingness to open up to people about your thoughts, feelings and to speak sincerely about yourself and your life. Based on trust in people. Activity and responsibility - the desire to “go forward”, develop your body and soul, and do a lot of things. Willingness to be responsible for everything that happens around you and what depends on you.

 Constructiveness - the desire to create rather than destroy, to see the positive and not the negative in what others do. When faced with problems, do not worry, but take action; in relationships, build the right relationships.

 Diplomacy - the ability to get around “sharp corners” and find reasonable compromises. Exclusion of conflict agents from communication. Artistry is the ability to transform and play roles, controlling your body and your soul.

 Wisdom is the ability to look at everything that happens as if from outer space: not to worry about little things, to perceive any (including negative) events as lessons and character training. The ability to enjoy today. Who will be the center of attention? Who would like to be told which qualities he has and which he does not? Discussion of the qualities of a volunteer.

What am I like in interpersonal relationships? (more complicated option) Introductory: What am I like among people? which? What do they think of me? How do they perceive me? What makes them happy about me? What upsets or hurts? Naturally, anyone who does not want to be blind, who wants to be adequate and successful, should know all this about himself well. And then he can change something in himself - if he considers it necessary. And now for work you will need: one small piece of paper, one large piece of paper and two pins - take all this on this table. In addition, everyone should have a pen. If you don't have one, ask your friends. In two minutes, everyone should be seated and ready. My pros and cons.

Now you take small pieces of paper, lay them horizontally, divide them in half with a vertical line, draw a “plus” at the top left, and a “minus” at the top left. Your first task: where there is a plus, write down your strong traits in interpersonal relationships, what pleases you and those around you when contacting you, what helps you live among people.

On the left, where the minus is, you write your weaknesses, your negative traits, your characteristics that interfere with you and the people around you. The time for this work is 5 minutes! Please. ..

. 9 Qualities that are important in interpersonal relationships. I tell, explain and comment on a piece of paper with 9 qualities.

On a piece of paper:

 Empathy - sympathy for the Other: what the Other experiences, I also experience. He is happy - and I am happy, he is sad - and I am sad. Acceptance of the Other is allowing the Other to be himself. A positive attitude towards his shortcomings and mistakes. Kindness, tolerance, respect, love for Others.

 Self-acceptance is allowing yourself to be who you are. A positive attitude towards your shortcomings and mistakes. Kindness, tolerance, respect and self-love.

 Openness - the willingness to open up to people about your thoughts, feelings and to speak sincerely about yourself and your life. Based on trust in people. Activity and responsibility - the desire to “go forward”, develop your body and soul, and do a lot of things. Willingness to be responsible for everything that happens around you and what depends on you.

 Constructiveness - the desire to create rather than destroy, to see the positive and not the negative in what others do. When faced with problems, do not worry, but take action; in relationships, build the right relationships.

 Diplomacy - the ability to get around “sharp corners” and find reasonable compromises. Exclusion of conflict agents from communication. Artistry is the ability to transform and play roles, controlling your body and your soul.

 Wisdom is the ability to look at everything that happens as if from outer space: not to worry about little things, to perceive any (including negative) events as lessons and character training. The ability to enjoy today. I'm giving it away. Discussion of qualities.

Leaves behind. Now take the sheets of paper, attach them behind your back, and those with whom you will meet here will write to you their impressions of you: how you are in relationships with others.

The work will proceed as follows. You will be free to meet with whomever you want. You can read what the person wrote about himself, about his strengths and weaknesses in interpersonal relationships, you can - and I recommend that you take your time, carefully look at the person again in order to better and more accurately formulate your impressions of him. And when feelings and words appear in your soul, you nod your head and write this to the person on a piece of paper behind his back. Try to avoid unnecessary words, let them only be technically necessary. 15-20 minutes with music.

When finished, everyone takes off the sheets. We sit in a circle. Read what you wrote and read it out. Take turns (if you have time) tell your overall impression. If you want, ask questions about what they wrote. Source: “Psychology for life” (kontakti.narod.ru)

Conflict situation

Thinking about doing a psychological role play? Pay attention to conflict issues. What is the benefit of these tasks? It is very rare that a person can quickly navigate an unusual situation. Thoughts become confused, people begin to panic and, as a result, commit rash actions. But if a person can play out strange and incomprehensible situations in his head, it will be easier for him to navigate life. This is precisely why transformational psychological games were invented. Don't be afraid to do them with teenagers. Let’s look at the example of “Conflict Situations”. This game is quite simple. Two volunteers come out. The presenter asks any situation, for example, how you will behave if your classmate hits you on the head with a backpack. One of the volunteers will become the victim, and the other the attacker. Now the players’ task is to get out of this situation without quarrels and insults. But such games can be played not only with teenagers. Adults are no less likely to face difficult life situations. By anticipating and deciding them in advance, a person will feel more confident.

Equilateral triangle

Interesting children's psychological games can be played to unite the team and teach children to work as a team. The fact is that most children are selfish. They are used to being the center of the universe. And it is very difficult for them to realize that this is not so. Therefore, the sooner you teach your child to share and cooperate with peers, the better. And the easiest way to do this is in the form of a game. A game called “Equilateral Triangle” is perfect for this purpose. How to play it? The children are blindfolded and allowed into the room. The room is empty except for the tape lying on the floor. The ribbon is quite long, and its ends are tied to each other. It turns out to be such a large closed ring. The children's task is to stretch the ribbon into a triangle. Each of the guys must walk around the room and find material lying on the floor. Once all the children have picked up the ribbon, they will need to cooperate and line up to form an equilateral triangle. How to do this? Guys should focus on their voice. Or you can appoint one person who must measure the distance from one corner of the triangle to the other in steps. But you can’t suggest this idea to children. They have to figure it out for themselves.

Adventure games: 52 steps to the goal

“Adventure games: 52 steps to the goal” - fairytale therapy exercises and games, as part of the work to achieve a given goal.

To work, you can use a map of the fairy-tale world.

  1. Choosing a way to maintain your motivation
  2. The Great Power of the Calendar
  3. Forming one new habit
  4. Daily Affirmations
  5. Strengthening our fortitude + results of four weeks.
  6. Shall we take a risk? Let's take a risk!
  7. We define ten good changes in life
  8. Let's touch the cup of blessings awaiting us
  9. We are building a panorama of our success + the results of four weeks.
  10. Let's enjoy the process itself
  11. Let's get inspired
  12. We prove by deeds that we believe in ourselves
  13. Let's get inspired by inspiring others + results of four weeks.
  14. Making a to-do checklist
  15. Join the group
  16. Let's just say "No." And period
  17. We measure our efforts + the results of four weeks.
  18. Throwing down the gauntlet to ourselves
  19. Doing the impossible
  20. Let's create another daily habit
  21. We complement the new habit with action + results of four weeks.
  22. Let's call on the power of numbers
  23. We are looking for a friend
  24. Learning to appreciate every minute
  25. Let's chat with the object of admiration + results of four weeks.
  26. Getting used to the new role
  27. Let's dive into the true realities of success
  28. Let's dare to take risks!
  29. Let's visualize our success + the results of four weeks.
  30. Let's start a new countdown!
  31. Turn on the mood barometer
  32. We read to grow
  33. We are looking for a pleasant way to achieve a goal + the results of four weeks.
  34. Determine why we are achieving our goal
  35. Choose one pebble for each day
  36. Test drive your dreams
  37. We will choose our own torment + the results of four weeks.
  38. Let's share with those who are less fortunate
  39. Let's get caught in the snare of our obsession
  40. Connecting to your source of inspiration
  41. Let's replenish the piggy bank of new habits + the results of four weeks.
  42. Let's brush aside everything extraneous
  43. Raise the bets, go for broke
  44. Filling the gaps of time with positive energy
  45. Let's use our 12 minutes wisely! + results of four weeks.
  46. Getting ready to win
  47. Write down everything we are grateful for
  48. Let's write about a person to whom you are grateful
  49. We maintain the momentum of the movement + the results of four weeks.
  50. Sowing the last seeds of the year
  51. Planning goals for next year
  52. Final exercise. Let's celebrate the victory! + results.

How much do we know about each other?

This psychological game of unity should be played with guys who already know something about each other. This is a great activity to do during class at school. Teenagers often break into small groups and communicate with 4-5 people. And to make these small groups cohesive, you can hold a quiz. The teacher, who will act as a facilitator, must prepare 5 questions for each student. And then you should divide the children into teams. The guys should be divided according to the principle: whoever does not communicate with whom ends up on the same team. Now we should take a quiz. The team comes up with an answer to each question together. This way, children will have a chance to bond and learn more about their classmates. Moreover, the information that will be learned in this way will be stored in memory much better than if each person simply made a brief overview about himself. This quiz can be held not only to get acquainted. Questions can be asked from various areas of knowledge. The main thing is to mix the guys in teams for each such quiz. Thanks to this, teenagers will have the opportunity to get to know their classmates better.

Crocodile

Everyone loves pantomimes. Yes, many people prefer to guess them than to show them. The socio-psychological game “Crocodile” helps teenagers relax and also have fun while away their free time. Due to the fact that you have to perform in front of a large crowd of unfamiliar people, the child will acquire skills in working with the public, as well as acting skills. After all, showing pantomime is quite difficult. Moreover, teenagers are no longer children, and they can tell their friends such complex words as nuclear power plant. It is simply impossible to show this concept without using imagination. Crocodile can be played in different ways. For example, everyone present can split into two teams and guess pantomimes against the clock. But you can play when each person is responsible for himself. In the second case, there is no need to count points. In the first option, it will be more interesting to play when the presenter counts the points. Be sure to read the rules before starting the game. When showing pantomimes, you cannot use your voice, and you cannot point your finger at objects in the room.

What is a game?

A game is a type of activity, the motive of which is not the result, but the process itself, where the recreation and assimilation of some experience occurs. Also, play is the main activity of children, through which mental properties, intellectual operations and attitudes towards the surrounding reality are formed, changed and consolidated. The term “game” is also used to refer to programs or sets of items for performing gaming activities.

The study of human psychology and the psychological realities of his life becomes more interesting and effective when carried out through activities of interest to the researcher himself. And such an activity, of course, is play. Experience has shown more than once that socio-psychological games help people to perceive the reality of the psychological aspect of their lives very seriously and deeply.

The functions of gaming activities are as follows:

  • Entertaining - entertains, lifts the mood;
  • Communicative – promotes communication;
  • Self-realization – allows a person to express himself;
  • Game therapy – helps to overcome various difficulties that arise in life;
  • Diagnostic – allows you to identify deviations in development and behavior;
  • Corrective – allows you to make changes to the personality structure;
  • Socialization – makes it possible to include a person in the system of social relations and contributes to his assimilation of social norms.

Rewriting fairy tales

This psychological training game can be played with teenagers to awaken their creativity, as well as to develop their imagination. We all know the classic fairy tales. But few people think that most folk tales and legends do not have a happy ending. But it’s always more pleasant to read a story that ends with a happy ending. Especially if it is non-trivial. Here you can play an interesting game of writing such stories. At the same time, it can be combined with self-determination training. For example, children should be given an assignment to write down the profession that a person chooses for himself in the future. Set a task for the children: write a story about Little Red Riding Hood, but at the same time make sure that the main character is a firefighter, doctor or engineer. Moreover, the profession should not be directly mentioned. After all, the written fairy tale will still need to be read in front of your peers, and they will have to guess about the profession of your dreams. You can make special branches, for example, if the child has not decided what he wants to become - a cook or a technologist. This will only make the fairy tale more colorful.

Codependents in Karpman's triangle

It is important to clarify the terminology here. When a person is in the position of a victim, he understands that absolutely nothing depends on him, and that he cannot choose his behavior depending on the situation. “Well, what can I do? It's all of them! In this interpretation, it becomes obvious that all the roles in the Karpman triangle are three types of victim position.

If a friend complains to you about life, then everything is clear - she is in the position of a victim. The persecutor is also a type of victim. But why? If you see someone who demands, harasses, screams and calls the victim names, and ask him why he is doing this, then the answer, as a rule, in this case you will get something like this: “He calls himself names, what should I do?” (“He always lets us all down”, “He is always late”, “He doesn’t cook the porridge”, etc.). When the Persecutor does not understand that he can act differently, he takes the position of the victim.

Here it is very appropriate to recall Perls’ expression “dog above and dog below.” “Dog on top” implies a situation when a person swears loudly, yells, that is, he bites. “Dog from below” is a situation when a suffering victim bites people with his sadness, longing, he howls with such force that everyone becomes very painful from it.

If you try to talk with the Rescuer about why and why he is doing this and whether it is worth doing it at all, then hatred may pour out on you: “The person is being persecuted, offended, he feels bad, he suffers!” The Rescuer is also a hostage; he, being in the role of the Rescuer, turned into a victim.

Danetok solution

Probably everyone would like to feel like a detective. But not everyone chooses this difficult profession. But anyone can occupy their leisure time by solving a fictitious murder. There are also such psychological problems. They test a person's mentality, logic and temperament. They are called Danetki. What is the essence of such riddles? A person tells you about a fictitious crime or, in general, about any situation. Now your task is to find the answer. But the questions should be structured in such a way that the presenter can answer them only “yes” or “no.” Such games are interesting to play both for two teenagers and for a large group. In the second case, the presenter’s task will be not only to answer questions, but also to pacify the noisy audience.

Here is an example of one of the riddles: a man was found in the desert with a broken match in his hands. What happened? What will the game look like? Approximately the following questions arise in your head: was a person killed? Is the match relevant? The deceased could not find a way out of the desert? Was only one body found in the desert? The answer to this riddle is this: people were flying in a hot air balloon, its dome burst, and those flying threw off all the ballast, but this was not enough. People drew lots on matches, and the one who pulled out the broken one jumped out of the ball.

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